Scott Snibbe is a world-renowned interactive media entrepreneur, researcher, and artist. He began his career at Adobe Systems, where he was one of the early developers of After Effects, and then worked at Interval Research Corporation as a senior manager of research teams, later becoming the founder and CEO of venture-backed Sonamo Collaborative Media, and the founder of Snibbe Interactive, a developer of immersive interactive experiences whose clients range from James Cameron’s Avatar to the Beijing Olympics. Snibbe holds over 18 patents for interactive media technologies, and his interactive art is in the collection of the Museum of Modern Art (NY), the Whitney Museum (NY), and other prominent institutions. A regular worldwide speaker, Snibbe has held teaching and research positions at UC Berkeley, NYU’s Courant Institute of Mathematics, San Francisco Art Institute, and California Institute for the Arts. He holds a M.Sc. in Computer Science and a dual B.A. in Computer Science/Animation from Brown University and RISD, and has received grants from the NSF, NEA, and Rockefeller foundations.
Graham McDermott is a veteran of the gaming industry. He has served as a Senior Software Engineer at Telltale Games where he created proprietary game authoring tools and run-time engine technology used on titles such as CSI, Jurassic Park, Walking Dead, and Back to the Future. Graham worked at LucasArts creating audio and game engine tools used in Star Wars titles. His original iOS titles include the award-winning Weather Doodle app. Graham is a graduate of Stanford’s Computer Science Department, where he also studied Studio Art.
Justin Ponczek is an interaction designer and student at California College of the Arts. He specializes in visual design, user-experience, and creative coding. He has a diverse skill set spanning across many creative mediums like film, animation, game-development, story creation, and musical composition. He has a background as a pencil artist, and he studied for three years as a graphic designer at Florida State University before moving to California to focus on interaction.
Spencer Schoeben is a sophomore at Tufts University studying computer science and human-computer interaction. He is passionate about using technology to make people’s lives simpler, more fun, and more enjoyable. He is the co-founder of Spare, a company that is building an iPhone application dedicated to helping people spend their free time more effectively. Previously, Spencer was the CEO of Teens in Tech and the webmaster for Palo Alto High School’s award-winning online journalism website.
Ahna Girshick brings her background in computer graphics, perception, and neuroscience to her work as a media producer and researcher, with an emphasis on human behavior, technology, art, and visual culture. Ahna has published over a dozen research articles on human-computer interaction, visual perception, information visualization, digital displays, and 3D cinema; and has worked at NYU, Xerox and Nissan research labs. Ahna holds B.S. and M.S. degrees in Computer Science, and a Ph.D. in Computational Visual Neuroscience from U.C. Berkeley.
Lukas Girling is an award-winning graphic interaction designer who was worked with diverse clients including Sega, Harrods and London Tate Modern. His practice combines modern information graphics with innovative interaction and sound design. He has created novel dynamic visual interfaces for composing and manipulating sound at Interval Research, working with partners that included Sega, Laurie Anderson, and Brian Eno. Lukas holds a Masters’ degree in Interaction Design from the Royal College of Art and an undergraduate degree from UWMin London in Graphic Information Design, and is an inventor on several US patents.
Matthew Papakipos is a highly accomplished entrepreneur and technology executive with specialties in interactive computer graphics and gaming, and high-performance web-based systems. He currently serves as Engineering Director for Mobile Applications at Facebook, and before that served as Engineer Director at Google, where he created and led the ChromeOS project. Matthew has held numerous technology management positions, including Director of Architecture at NVIDIA during its high-growth period. Matthew was the founder and CTO of venture-based PeakStream, a developer of software environments for multi-core processors and GPUs hat was acquired by Google. Matt has filed over 70 patents, helped to create software standards and specifications for WebGL, HTML5, and OpenGL, and is frequently quoted in industry press.
Doug Solomon is Chief Technology Officer and IDEO Fellow at IDEO. Prior to IDEO, Doug served as Vice President of Investments at Omidyar Network, helping pioneer a new approach to socially impactful investing. Doug served as the Senior Vice President of Corporate Development and Chief Strategy Officer at Apple Computer, where he helped in the acquisition of NeXT, and served the same role at Palm Computing. He has held leadership roles at Interval Research, several technology startups, and serves as a consultant and advisor to many corporations and startups. Doug is a volunteer chaplain at Stanford Hospital, and a devoted father and husband. He holds a Masters Degree from the East-West Center at the University of Hawaii, and a Ph.D. in Communication Research from Stanford University.
Greg Richey is a veteran entrepreneur and digital media executive, with over 19 years of experience working with venture-funded, interactive media companies. As COO of SF Interactive he was a pioneer in online advertising. When SFI merged with Butler, Shine, Stern & Partners, he took over as COO and helped build them into one of the largest, independent agencies on the West Coast. Greg then served as COO of Chrysalis Ventures, a $400MM capital venture fund. He returned to the startup world as CEO of Brushfire Media Group. In Greg’s former life, he was a Wall Street corporate tax attorney with O’Melveny & Myers. Greg is a graduate of Yale University and the University of Virginia Law School.
Mark Danks is a software innovator and classically-trained composer who has led teams, run studios, and directed technology for publishers and independent developers in the games industry for over 13 years. Along with developing multi-million selling games such as The Lord of the Rings: The Two Towers and The Godfather while a V.P. of Engineering at Electronic Arts, Mark has created portions of the PlayStation3 SDK, served as an early developer of motion-picture computer graphics effects at Xaos Tools, and designed multimedia music systems and digital imaging programs used in professional music and medical fields.