Posts Tagged ‘iPod’

Tripolar, commissioned by the Whitney Museum, released today for iPhone, iPad, and iPod Touch

Sunday, January 22nd, 2012

Tripolar, an interactive iPhone and iPad app by artist Scott Snibbe, is now officially released in conjunction with the Whitney Museum. It is one of the first artworks commissioned by a major museum to appear as an app for iPhone, iPad and iPod Touch. Tripolar was commissioned by the Whitney Museum of American Art for the CODeDOC Exhibition curated by Christiane Paul.

About Tripolar

Tripolar animates the tangled, abstract, ever-changing forms a pendulum makes as it swings over a base of three magnets, tracing the path it follows when released from the point you touch. The drawing that results is a chaotic system in which minute changes to the start position produce large changes in the pendulum’s path. By invisibly moving the starting position in microscopic increments towards your finger’s position,Tripolar lets you explore the points between pixels, simulating a resolution thousands of times that of the screen.

Tripolar was commissioned for CODeDOC, an online exhibition curated by Christiane Paul in 2002 for the Whitney Museum’s Artport website that explored the relationship between a software artist’s code and the resulting work of art. The original Java source code demonstrates that changing any of the few parameters determining its operation radically alters the work: in most cases making it non-functional, hanging, exploding, imploding, or oscillating.

Tripolar’s name suggests the connection between mental states and chaotic phenomena: if even a simple physical system is so unpredictable and sensitive to initial conditions, what about our minds? Chaos and complexity reign at all scales.

To further explore the boundary between a software artist’s work and the interactive creations made with “users” of the work, the iPhone and iPad versions of Tripolar allows you to move, add, and remove magnets to create an infinite array of configurations besides the original Tripolar configuration. Once you make a change the the original artist’s configuration, the title of the work changes from Tripolar to Untitled, marking this boundary even more clearly.

To read more, visit: CODeDOCWhitney’s, and Tripolar on © 2002-2012 Scott Sona Snibbe.

Screenshots for iPad and iPhone, and app icons:

The Full Björk Biophilia App Album is Now Available

Wednesday, October 12th, 2011

After fifteen months of development, and three months of teasing, Björk’s full Biophilia App Album is now available in the iTunes App Store – the world’s first App Album. Enjoy the six new apps: Thunderbolt, Sacrifice, Mutual Core, Hollow, Solstice, and Dark Matter, as well as the already-released Virus, Moon, and Crystalline.

There is some great press coverage today featuring Björk’s inimitable voice and words:

NPR Morning Edition: “Bjork’s ‘Biophilia’: Interactive Music, Pushing Boundaries
New York Post: “You Can Touch This
New York Times, Science Times Podcast: “A Science Lesson from the Singer Björk
CNN: “Bjork’s ‘Biophilia’ takes music to the app world
Wired Online: “Björk’s Biophilia App Album Launches 10 Beautifully Depicted Songs
The Wall Street Journal: “Bells, Whistles, Chimes and Charm
The Atlantic: “Bjork Talks About How Nature Inspired Her New, High-Tech Album
Huffington Post: “Bjork’s ‘Biophilia’ Apps: Is This The Model For The Future Of Music?

This is a fine time and place to list the large team that it took to put together this project including our truly fearless leader Björk; her brilliant designers M/M Paris; James Merry, Project Coordination and Research; Derek Birkett and Michele Anthony, Artist Management; Luc Barthelet, Drew Berry,  Stephen MalinowskiKodama Studios, Touch Press, John Simon Jr., Max Weisel, and Scott Snibbe Studio, lead app developers. The monumental full eight pages of credits can be found here.

A tour of Björk’s Biophilia

A 20 minute demonstration and talk on Biophilia by Scott Snibbe

Björk guest edits Dazed & Confused

Friday, August 5th, 2011

Björk guest edits the August 2011 issue of U.K.’s Dazed and Confused Magazine, with a fantastic interview with Björk: Violently Appy! The issue includes a spread on Scott Snibbe’s contributions, an interview with Stephen Malinowski, and much more.

OscilloScoop released for iPad, iPhone, and iPod Touch

Tuesday, May 3rd, 2011

Today OscilloScoop is released in the iTunes App store as a universal app for iOS devices. With OscilloScoop you make musical grooves by simply gliding your fingertips over spinning crowns; then sequence them into a real-time performance with a few taps. As effortless as a toy, OscilloScoop gives you the same tools pro DJs and electronic musicians use to create intricate grooves—but with an intuitive interface inspired by video games and animation.

OscilloScoop is designed by Lukas Girling, a creator of interactive musical interfaces who has worked with world-renowned musicians and music technologists including Laurie Anderson and Max Mathews. The app was created in collaboration with interactive artist and programmer Scott Snibbe, author of the bestselling apps Bubble Harp and Gravilux; and Graham McDermott, noted video game and app developer.

You can read a longer blog posting about Snibbe’s history with interactive music, including influences from John Cage and Brian Eno. Screen shots and press release can be found below.

OscilloScoop Press Kit
Press Release

OscilloScoop for iPad

OscilloScoop for iPhone

Oscilloscoop Icon (512x512)

Bubble Harp 2.0 with sound!

Friday, September 10th, 2010

Bubble Harp 2.0 was released this week with extensive new features, most importantly sound. Bubble Harp now creates a generative, endlessly varying piece of music based on your drawing. You can also choose different scales and tempos from the new music menu, shown below. The complete list of upgrades includes:

  • Music!
  • Smoothly antialiased lines and points
  • App works properly with multitasking in iOS 4.0
  • Massive speedup of up to 100x or more due to graphics optimizations
  • High-resolution drawing on iPhone 4 retina display
  • Save and restore all parameters
  • Tested on full range of iPhone, iPod, and iPad devices

For those interested in the musical details, the music is created by “plucking” the string between successive points. The time that you take to draw a point determines the duration, which is scaled based on the tempo set in the interface. As the drawing gets complex, sometimes there is no longer a string between two successive points, in which case Bubble Harp plucks the longest adjacent string.

The sonic experience, like the visuals, draws inspiration from Brian Eno’s tape loop performances in the 1970s (see The Birth of Loop), in which an infinitely varying composition emerges from a set of rules and recordings of varying duration. The work also owes a debt to John Cage’s game-like musical experiments such as Music of Changes from the 1950s.

The sound samples are high-quality 16-bit samples of a Celtic Harp. The note chosen is based on the length of the line: the longer the line, the lower the note. The scale runs from G2 to G5. Changing the scale adjusts which notes from a western scale are included in the range.

Feel free to email with suggestions on new scales or tunings.